Alright, long time i havent published anything, so here is the final week 6 work.
There are still some parts are missing, but they are fast to fix and to do.
However, i will spend whole weekend on fixing with the Engons...
So lets go
This is my model itself
Have free to use 1000 polys, i will use it to make some missing parts.
had lots of trouble with the fork thing... but managed to model it somehow.
Front.
The front as you can see done with hard working... as you saw i didnt had properly good photos of the front vehicle, so i had to do my model with some hard brain puzzle thingy... making a puzzle from a pictures i had.
Side
Made my side, still i need to make my cabin more curvy, remade it 2 times... i still had some faces turned black, i tried to google it... found a solution, but i couldnt get rid of it. So i would like to ask you on a lesson how to deal with it.
P.S. Dont look at the polycount
i was doing a tyre. which you can see below.
Tyre
I tryed to make a tyre from a photo, but i dont know... its looks good, but i dont remember how to bake it... i remember some parts of baking... but cant recall all of them, so i just did the tyre and left in on a wheel.
As you can see, modeled, blended, connected with vertices, and combined.
Back
Made some lights as it was on a photo, but i didnt made little lights on it... forgot to model them O:)
Remade my frame, totally remade it, the old one had looooots of shit on it... lots of errors and i deleted and made a new one.
Top
The top view.
Measure with the UnrealMan
AS you can see, cabin is just fit the UnrealMan, normal size, in his length and width.
hydraulics
Made a support frame(dont know how it is called properly) with some hydraulics. Iv made it with some bolts... but in total polycount it was more then 1.7kpolys... with the duplicate thing i had over 3k so i deleted bolts. and i will try to make it how you showed us, how to bake it on the model.
Fork
I had reeeeealll trouble with this thing. Spend 5hours making it, because of lack of photos, had to experiment with it... but made something which is looking good now.
Details
Separate parts
lots of things.
lots of mess.
But constructed and modeled as closely as possible.
There are still some parts are missing, but they are fast to fix and to do.
However, i will spend whole weekend on fixing with the Engons...
So lets go
This is my model itself
Have free to use 1000 polys, i will use it to make some missing parts.
had lots of trouble with the fork thing... but managed to model it somehow.
Front.
The front as you can see done with hard working... as you saw i didnt had properly good photos of the front vehicle, so i had to do my model with some hard brain puzzle thingy... making a puzzle from a pictures i had.
Side
Made my side, still i need to make my cabin more curvy, remade it 2 times... i still had some faces turned black, i tried to google it... found a solution, but i couldnt get rid of it. So i would like to ask you on a lesson how to deal with it.
P.S. Dont look at the polycount
i was doing a tyre. which you can see below.
Tyre
I tryed to make a tyre from a photo, but i dont know... its looks good, but i dont remember how to bake it... i remember some parts of baking... but cant recall all of them, so i just did the tyre and left in on a wheel.
As you can see, modeled, blended, connected with vertices, and combined.
Back
Made some lights as it was on a photo, but i didnt made little lights on it... forgot to model them O:)
Remade my frame, totally remade it, the old one had looooots of shit on it... lots of errors and i deleted and made a new one.
Top
The top view.
Measure with the UnrealMan
AS you can see, cabin is just fit the UnrealMan, normal size, in his length and width.
hydraulics
Made a support frame(dont know how it is called properly) with some hydraulics. Iv made it with some bolts... but in total polycount it was more then 1.7kpolys... with the duplicate thing i had over 3k so i deleted bolts. and i will try to make it how you showed us, how to bake it on the model.
Fork
I had reeeeealll trouble with this thing. Spend 5hours making it, because of lack of photos, had to experiment with it... but made something which is looking good now.
Details
Separate parts
lots of things.
lots of mess.
But constructed and modeled as closely as possible.













